In the future the devs may do different resolution options through view resizing, letterboxing, cropping, take your pick. Or want to do fullscreen (with the uneven pixels) without a bilinear filter. But this is only if you really want to keep it in windowed mode. Fullscreen at 1x scale will run a bilinear filter over the game to smooth out any of those uneven pixels.Īlso there are ini files if you want to change the scale to some arbitrary value, its in the same folder as your save games. Unless you want uneven pixels in windowed mode, then you can use random decimal values for scaling (in the ini file mentioned below). Since its scaling pixel-perfect from the native resolution. Well, besides all the rage in a really old thread, I'm confused on why you can't fullscreen at 1x scale it to achieve what you want? Right now the game has those scaling options so it doesn't create uneven pixels scaling by arbitrary values. I really thought the game looked interesting, but now I'll never know. ini files in the local folders for this game to edit, and if they can't be bothered to equal the game standards of 1992 then I can't be bothered to endure their ♥♥♥♥♥♥♥♥. My brother got me this game and I'm trying to play it, but the developers apparently don't care enough to make their games actually able to be played. Why would anyone release a game with NO options to even change the size of the window to fit their own monitor? How can any game developer spend this much time and effort making their game and be a brain dead idiot when it comes to making their game actually playable? Originally posted by theroomy:It's called scaling, and game developers have figured it out in over 20 years ago. If they can't program their game to understand sprite scaling in the year 2014 then consumers deserve their money back. Why the hell wouldn't they just create options to fit to scale or even something as simple as allowing the player to change the window size to whatever they want? I'm running Windows 7 with a complex video card. I can choose tiny little box that you can't see with 1x scale, or gigantic super-window the size of BOTH my monitors with 2x Scale. It's called scaling, and game developers have figured it out in over 20 years ago.
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