![]() In addition, the levels are laid out on local maps, allowing you to choose your next destination, with new levels and locales becoming available as you progress. These features make it difficult to pigeonhole, because the case could be made that Gun Hazard is an action RPG with the battles being played out as platform levels. The money can be spent in the shops dotted around the map, on weapons, fuel for your mobile suit, and other equipment. As you level up, your hit points increase, and you can use more powerful weaponry. Experience and cash are gained in battle, and your character levels up when the required number of XP are gained. What differentiates it from these games however is the inclusion of experience and purchasing. In fact, many of the programmers responsible for ‘Valken worked on Gun Hazard, including project leader Toshiro Tsuchida. The gameplay is very reminiscent of Assault Suits Leynos and Assault Suits Valken, though tending towards the former’s lazier pacing and more calculating game style. Instead, the action takes place in side scrolling levels, as you march your armored suit through cities, military bases, Siberian tundra, and the eastern European countryside, pretty much blowing hell out of anything in your path. Gun Hazard is unlike the other Front Mission games which are isometric strategy games. Released in Japan in 1996, following on from Front Mission. This patch is complete, and is the result of four years of hard work by four dedicated people.A platform shoot ‘em up, with RPG elements (and big mobile suits), for the Super Famicom by Square and Omiya Soft. That doesn't mean that Gun Hazard's not an enjoyable game, as it certainly is. FM2 was released for the Playstation in 1997. Also keep in mind that it is not Front Mission 2. It often seemed that you spent more time in intermissions than you did actually playing the game, and Gun Hazard solves that problem nicely.ĭo keep in mind that Gun Hazard is not a mainstream Front Mission title - its story does not fit with the main FM universe's timeline. This, in my view, is a plus - the ridiculous customizability of your wanzers in the normal FM series has you constantly going back to stores to see if anything new pops up, and when it does, you spend half an hour outfitting your machines with the stuff. It sports nearly a full hundred battle maps, ally units to take into battle, RPG-style experience and levels, and lots of equipment with which to customize your wanzer, although not nearly so much as in a mainstream Front Mission. ![]() ![]() Gun Hazard has, to its credit, a much longer, deeper, and more developed story than Valken. As such, it's no surprise that the games play so similarly. Although there is a sequel to Leynos for Saturn (and I've heard that it's very good), when it came time to make a Valken sequel they made a strategy game :( A remake of ASV is in the works for PS2, or so I hear!Īnyway, a bunch of the people who worked on Valken are credited to Gun Hazard's staff as well. Front Mission - Gun Hazard, is a mecha sidescroller, and spiritual successor to the Assault Suits series (of which you may recognize Assault Suits Valken/Cybernator and Assault Suits Leynos/Target Earth. ![]()
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